![]() The Iriquois and Aztec decided to tangle for awhile. I kinda wish they would implement something like "concert tours have 1/3 effect in states you're at war at" or something, because that does seem sorta ridiculous. I guess I should just stick with it, but I still wish there was an intermediate difficulty there where it still felt like the AI was more or less playing the same game as me.Īlso, re: concert tours in enemy nations. I've been dominant on Prince, but I've rolled King twice now and have gotten stomped (the first time was a definite stomping it's possible the second time that I may have been able to pull it off and was just discouraged by being way behind I normally was by the time everyone else was hitting medieval when I quit). ![]() Glad it's not just me that finds the jump between Prince and King pretty severe. I really wish there was a way to get a diplomatic victory earlier - I mean, if you have all the city states in the game loving you, you must be doing something right, why wait until 1950? I used to be able to do Emperor so long as I had a highly vertical civ that was easy to defend.īut now on King, it seems like all the victory conditions happen at the same time. (My first king victory in BNW, I had 4 desert hills on a river which worked with a library>petra slingshot.) I don't like grinding down stuff with army exploits but it's hard to keep up if you're playing fair. OTOH, I'm not sure how much I like King now as it's tough unless your roll a really nice spot. One thing I've never been clear on is how the game decides who gets to pay the upkeep on a segment of road/railroad? Do you pay upkeep only on the stuff in your borders? Or just ones you built? What happens when you conquer a city and suddenly have a huge road network in your area? If you pay upkeep on roads in your territory, can you bomb "allies" who have open borders with you by sending a bunch of engineers to build a massively expensive rail network and bankrupt them? Note that if you switch the production priority then the AI will slot up the appropriate specialist slots, but the default setting just tries to maximize everything which generally means loading up your improved tiles and leaving the specialist slots alone. By default the AI doesn't prioritize great people at all and prefers to put workers on tiles instead (they generate more income typically) until you have too many people to put on tiles. Specialists are what generate great people for the most part, so if you need a particular great person you need to slot up that specialist. Enough for a healthy dose of GDRs and a nuke or two. Uranium does the same thing, but since uranium shows up only on land, I tend to see at least two or three mines crop-up in my territory. As I said in the recap, they were close enough to my territory that I was able to field settlers and work boats with amazing speed and secure three of them, plus one that deigned to crop up in my local territories. The oil I've found so far in the Inca game is mostly in currently unclaimed water, with some along the tundra/ice-cap zones. ![]() Later game, keep a submarine or two nearby to dissuade any naval approach.Īs for the oil.hard to answer for sure, especially on the desert territory. In the early to mid game, I notice that simply having uncontested borders near a city-state is enough to dissuade even spy shenanigans. I never hesitate to demand tribute from a secure city-state to fund gifts for a contested city-state, and I typically do the same with free units from militaristic to other city-states. I keep my city-states locked down and happy.
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